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Review : Hawkgirl, Legends of Tomorrow #02, DC Collectibles, March 2017

  • Writer: Mephitsu
    Mephitsu
  • Apr 7, 2017
  • 6 min read

Review : Hawkgirl DC Collectibles Wave/Series : DCTV (CW) Legends of Tomorrow #02 Released : March 2017

£19.99

While Hasbro and Mattel between them seem to monopolise the Marvel and DC licences for 6" figures respectively, there are other companies making figures. Where as Diamond Select are doing an awesome job on the 7" Marvel figures, DC have their own in-house DC Collectibles who are putting out some brilliant 6.75" figures at present across a number DC licences - both comic based, animated and for TV and movies. While CW's Arrow and Flash have been on the table for a while at DCC, 2017 see's both Supergirl and Legends of Tomorrow join the schedule. Here we take a look at Hawkgirl from Legends of Tomorrow.


The packaging for most DCC figures is boxed and using white as the predominant colour. This allows the figure to take centre stage in the window. This window wraps round the right side of the box, and here the character name is printed onto the clear plastic window. The other three sides of the window are surrounded in white and the Legends of Tomorrow logo sat under the window at the base of the box front. Under this logo is a coloured band that contains a lot of the legal and trade mark notices. This band is colour coded to the TV show, grey being used for the Legends of Tomorrow releases. On the angled part of this bar, as the box turns the corner, is the number one - identifying Hawkgirl as the second figure in the Legends collection.


To the rear of the box, and this is quite sparse in terms of what you may be used to from Hasbro or Mattel. The grey bar continues round the back and carries the DC logo and the sculptor detail. Above this, and the rest of the box rear is made up of an "Also Available" advert - showing the Black Canary, Reverse Flash and Firestorm.

Continuing to the other spine (the left as you look at the box front) and DCC have taken a leaf out of the Diamond Select packaging with a colour image. Unlike Diamond though, who use movie images or comic art, DCC have gone with a full colour image of the figure itself showing off the head and shoulders of Hawkgirl. Rather than a full image, the grey trim continues to this side and here it carries the Legends of Tomorrow logo, the character name and the number of the release (#02)


Once out of the box you will find Hawkgirl and her accessories in a standard inner clear tray with her wings strapped into a secondary tray behind the main figure. The backing card continues the white theme, broken only by the Legends of Tomorrow logo.

It is good to see that DCC have packed a short instructional insert which shows you how to assemble Hawkgirl's wings as well as how to swap out Firestorms head/hands, and attach Zoom's speedster effects. I often comment that many companies simply let us work this out for our selves, so well done DCC.


Hawkgirl only lasted one season on the show itself, but you can see why DCC choose her to spearhead the Legends figures alongside Firestorm. She stands 6.75" high out of the box, but your eyes will be drawn to the impressive wings that are slipped into the tray behind her - we'll come to these a bit later.

Hawkgirl comes with a masked head sculpt, although the likeness to Ciara Renée is still recognisable. The helmet is a deep bronze and green and is washed and weathered. There is a bob of hair at the rear of the helmet, and this is painted with two tones of brown.


The exposed skin of the face, and down into the neck area, is perhaps a touch too light and a slightly darker tone would have matches the actor's own skin tone much better. The eyes are a bright brown and the lips a toned red lipstick.

Around her neck, Hawkgirl wears her amulet and this is sculpted detail that is then painted with a deep green sash and a gold pendent. If you look closely there is a lot of green paint missing leaving the necklace looking unpainted from some angles.

The chest section is intricately designed with geometric shapes and lines which are then painted in bronze and washed to weather up and darken the designs. These are trimmed in a deep green which sweeps up and into the arms. The two shoulders are capped with shoulder pads which are a flexible grey rubber to move with the arms.

The arms are then a deep green, but wrapped with gold trim that spirals down the arm and into the gold cuffs and finally deep green gloves. The hands do have a two other options packed in - you can choose from a pair of gripping hands, a pair of flat hands and a pair of fists. These pop in and out relatively smoothly.


Hawkgirl comes with her belt, which is an individual piece that can be moved up and down and around within the waist and hip area. This is a green colour and then dry-brushed in gold.

The legs reverse the design of the arms, with them now in a bronze colour and with spiraling green trim. While they are sculpted as tight fitting, it is good to see some creasing and folding towards the top of the thighs to replicate the way real clothing behaves. The figure ends with a pair of ankle boots.

While the paint application in the main is neat on the clothing, my figure came with a blemish on her right thigh and some smeared gold paint on the green part of the legs.

Hawkgirl comes with her mace weapon. This is cast in a harder plastic which means the details are much crisper than a lot of comparable weapons in similar scales - the spikes actually do hurt if you grab hold of them. The mace fits in either hand, although it is tighter into the right hand,


The wings are really impressive as I mentioned earlier, and are each constructed in three sections. The feather detail is nice although they are essentially just a brown plastic with perhaps a varying brown wash. Each wing has a ball joint that slots into a corresponding hole on Hawkgirl's back. Once in place the wing span of the figure is an impressive 13.5".

Articulation on Hawkgirl is less than other DCC figures on the figure itself, but while you loose a couple of points on the body, you gain back with the articulation on the wings.

The head is ball jointed and rotates fully round and has a good range up and down. Shoulders are ball jointed and can be moved out to 90 degrees, and impressively as you do this the rubbery plastic shoulder pads do move up and round with the arms.


The elbows are a 90 degree bending joint, with no rotation. But to help arm position DCC have added a bicep swivel on Hawkgirl. The arms then terminate with a rotating wrist that works on both sets of hands.

The figure looses the torso and waist joint so the next stop is the legs where there is a T-joint hip and double jointed knees. There is no ankle rocker, but an ankle swivel which allows the boots to be rotated.


The wings are each articulated in two places with hinges that allow the segments to fold in and out. The whole wing can then also be moved being on a ball joint where it plugs into the figure. This means a wide range of wing positions can be achieved. The downside is that there is no flight stand included with Hawkgirl, and I'd recommend finding one that works to allow her to be posed in a flying position.

Even with the wings adding weight to the back of the figure, and with no rocker at the ankle, the figure still stands perfectly well.


Hawkgirl is a release that should only set you back £20 or so. And that is a brilliant price for a 6.75" figure with 13" articulated wings. The figure is not perfect though and unlike Firestorm (who was released at the same time) this release has some paint issues and the skin tones used are too light vs the actor. I am therefore going to score Hawkgirl 4 out of 5




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